![]() ![]() Originally I also wanted to include the height difference in the distanceĬalculation, however, have remarked at the tests that this isn't absolutely necessary at all. Through this it is possible toįly a turn around the camera without which this hers changes location (in a correspondingĭistance choice). ![]() The location is changed first if theĭistance is worth aircraft camera more greatly than this value. ![]() the camera is placed with an adjustableĭistance and an angle to the aircraft "distance steered". This one is an essential difference that one cannot provide any particular time interval forĬonverting the camera. Although theīasic idea surely is derived, I have changed something anyway. ![]() I think that it hasn't become a simple copy the "Active Camera". Since the first attempts were quite promising, I have carried on and developed the program I have used the interface "FDSConnection" by Flight Deck Software. Leisure time, I simply have tried out once to move the control tower view with a Visual-BASIC Since I deal with smaller program projects now and then in my Very much, it otherwise changes this one anyway for almost useless control tower view in It was freeware till now, what has changed with the version 2004. Many users of the Microsoft Flight simulator surely know the additional program "Active Camera". Allows you to move the tower view at will, offering more interesting views of your aircraft in flight. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
May 2023
Categories |